Sunday, 21 April 2013

Integrating Technology across the Content Areas Reflection


            I have much cause to celebrate as another Walden University course draws to a close. Looking back I have learned a lot studying how to integrate technology across the content area. As I look back, one major area of focus was in the use of the GAME plan to assist with becoming a self-directed learner. The use of the GAME plan allowed me to set goals, plan actions to help realize these goals and monitor my actions to determine how I am progressing towards achieving my goals. Self-evaluating my plan of actions helped me to determine what was working and what was and make any necessary changes (Cennamo, Ross & Ertmer, 2009). From experiencing the benefit of using the GAME plan, though it can be a tedious process, I have begun to teach these principles to my students to enable them to become life-long self-directed learners, which is the ultimate goal of any educator.
            Technology is a wonderful tool that allows teachers to bring authentic learning experiences in the classroom that one would not normally be able to do. As I embrace the use of various technology to assist me to enhance the learning experience of my students, I am now on my way to achieving the stated goals I set at the beginning of this course. Taking the time to plan these learning activities that incorporate technology has not only increase students’ engagement in the classroom but has allow me to differentiate instructions to benefit all learners in the learning environment. By now means am I a master at the use of these technologies for the classroom but it is an ongoing process that I will continue to work on as technology continue to evolve and different students enter my classroom each year. While the move in educational institution is for teachers to adopt more technology in the classroom, I must be careful not to merely incorporate technology in my classroom just to say that I have a technology rich learning environment (Laureate Education, Inc., 2009) but must endeavor to make the use of technology meaningful in the classroom. Therefore, I have begun to make baby steps in this area. Digital storytelling is one digital tool that I have begun to use in my business studies lesson. Digital storytelling is versatile as it can be used across the content area and allows students to use their “communication, interpersonal, problem-solving, creative thinking, analytical and research skills (Laureate Education, Inc., 2009). These are areas in which I want my business students to develop.
            The use of problem-based learning has lots of benefit for the learner, it allow the learner to research, organize, synthesize and evaluate information for their own learning. This strategy allows the learner to take responsibility for their own learning, enabling them to become life-long learners while developing their problem-solving skills (Laureate Education, Inc., 2009).  
I would also adjust my GAME plan to include the use of social network in the classroom which will allow a wider diversity, thus exposing my students to global learning and provide them with differentiated instructions (Laureate Education, Inc., (2009).

References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaning classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Producer). (2009). Spotlight on technology: Digital storytelling, part 1. Baltimore, MD: Dr. Arnie Abrams.
Laureate Education, Inc. (Producer). (2009). Spotlight on technology: Digital storytelling, part 2. Baltimore, MD: Dr. Arnie Abrams.
Laureate Education, Inc. (Producer). (2010). Spotlight on technology: Social networking and online collaboration, part 1. Baltimore, MD: Vicki Davis