Wednesday, 13 March 2013

Personal GAME Plan



Technology continue to play an integral role in our society today and as an educator I must endeavor to keep up-to-date with the changes and advancement of technology in order to prepare learners who can function and operate in the 21st century work environment. To be able to accomplish this I must as a digital immigrant (Prensky, 2001) integrate technology into my content area to produce self-directed learners. Cennamo, Ross & Ertmer (2009) identified that the setting of Goals, taking Action to realize the goals, Monitoring progress and Evaluating outcome (GAME) will bring about self-directed learning.
After examining the International Society for Technology in Education (ISTE) and in particular the National Education Standards for Teacher (NETS-T) to assess the use of technology in my lessons, one area in which I want to strengthen my confidence and proficiency is in the design of learning activities/experiences that not only incorporate digital tools but enable my students to become active and self-directed learners. Another goal that I will set will be in the use of more virtual environments in the delivery of my lessons as part of students’ collaboration and engagement in the learning environment.
To be able to achieve the first goal I would begin with introducing my students to more authentic activities/experiences that incorporate digital tool and expose my students to other technology tools in the lesson so that they can have a wide variety to select from in order to demonstrating their learning. I also believe that the GAME plan is an ideal strategy that I can teach my students to use to become self-directed learners (Cennamo, Ross & Ertmer, 2009).  As my school is located in a small community it is sometimes difficult to provide students with the real life experience necessary to cover the content due to budgetary limitation, the use of virtual environment will provide this exposure and experience without the cost. The most appropriate action to achieve this would be to carry out online research and create a bank of virtual environments that are appropriate for my content area that I can pull from as the need arise. I can also collaborate with colleagues (near and far) on virtual environments that can be used within my lessons.
To monitor the progression of getting my students to become self-directed learners, I will introduce and model the use of the GAME plan to guide my students in their learning activities. I will also solicit the help of my students with the use of the variety of digital media to be used in the classroom. Informing my colleagues of my virtual environment compilation and requesting their input in terms of monitoring and being accountable will help. Along with this I will become part of a learning community where collaboration can be done on virtual environments.
            In evaluating the success of my goals, I will use survey to obtain feedback from my students on the application of the GAME plan, the use of virtual environments and the use of the variety of technology within the lesson. Students’ records will also be look on to see if there is any significant change in their performance at the end of the period. Feedback from my colleagues will be sought as the virtual environments learnt through research would have been shared in the learning community.

References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers.
Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5).

6 comments:

  1. Hi Leonie,
    I think that using surveys is a great way to gauge the success of a lesson. I co-teach with some science teachers and have used surveys for both the students and teachers at the end of a new unit or lesson to help improve it for the future. I have used surveymonkey.com which is free and web based. You can customize the questions. I have done both anonymouse and given the option to add their names. Most of the feedback has been very helpful. Of course you will always get the answers from students that are not helpful, but either way the feedback can improve instruction.

    Good luck!
    Melissa A.

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    1. Melissa thanks for your comment to my post and your suggestion of the use of surveymokey.com. Yes I am aware that students’ response to surveys can be ambiguous or they do not take it serious. However, I will convey to them the importance of their feedback which will help to improve teaching and learning which I am sure they would want to improve.

      ~Leonie

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  2. Hi Leonie,

    I also live in a small community that has some difficulty with financial matters. I think that your idea regarding virtual environment is very practical. I am also looking into using simulations as well as virtual environments. From the results that I have seen so far, simulations are a big hit with students. They are not free, but they do have grants for them, especially small communities in Texas. I have used already made virtual environments field trips from several of the regions in our state. I have gained some experience from these as to what will work and what to leave out. If you can get assistance from your colleagues to help develop these virtual environments, the students will benefit from this association but it is not an easy task.

    Dan Kirst

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    1. Yes, simulation is indeed a big deal with my students too. If I could find a simulation for my subject that include most if not all the content area, my students’ performance and achievement would be greatly improved. I think we educators need to team up with software designers to create educational programs.

      ~Leonie

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  3. Leonie,

    As you are wanting your students to be come self-directed learners, I think it is important to get students to help you with coming up with a variety of digital media. Students no more about technology available than most of us teachers. I frequently ask my students what kinds of websites I can go to in order to create different things. Students take on a different role when they are a part of the lesson and a part of the creative measures that it takes in putting their project together. They also become teacher helpers or assistants which is an additional plus.
    Sharing your work and getting feedback with your colleagues is a great way to evaluate your goals. Sharing your work with them will get them more involved and give them more ideas. Plus it can give you more about other contents and you can find ways to connect different things in your classroom.

    Nakeia

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    1. Hi Nakeia,
      Drawing on students’ knowledge is always a positive move as it gives the students an active say in what goes on in the classroom. It also helps to build students’ self-confidence. Thanks for the reminder of the wealth of resource and technology knowledge students take to the classroom.

      ~Leonie

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